TWIN STATE MLB
The Official Constitution of the TWIN STATE MLB LEAGUE
The formal name of this fantasy baseball league is the “TWIN STATE MLB LEAGUE”. The name may be shortened to the “TS MLB” for the purpose of this Constitution and League usage.
We the Members of the TWIN SATE MLB League, in order to toss a perfect game, drive home justice, kiss domestic tranquillity good-bye, and secure the blessings of puberty for ourselves and those we left on base, do ordain and establish this Official Constitution.
ARTICLE I - LEAGUE OBJECTIVE
- To assemble a League of 10 fantasy teams of MLB players whose regular season stats, compiled by methods below, allow one team to exceed those of all other teams within the League.
- To have members who demonstrate exemplary character while ensuring a pleasant environment for participation by all within this game.
- To create and maintain a set of baseball team and league management guidelines that mirror the actions of Major League Baseball..., Keeping It Real!
- The Most Important Goal is to Have FUN!
ARTICLE II - GOVERNANCE
- The TWIN STATE MLB League is governed by a 'Committee of the Whole' consisting of all owners.
This Committee designates league officials as it deems fit.
- A League ADMINISTRATOR (a.k.a. Commissioner) must be designated by a majority vote of the League’s members.
- The Administrator shall remain in office until he chooses to leave or a replacement is voted to assume the office.
- The Administrator shall act as the “Administrator of the League” by following it’s Constitution and overseeing the adherence of all Members/Owners to it and all other League Rules. He shall encourage members to suggest rule changes for the betterment of the league and reach for peace and harmony amongst it’s members.
- The “MEMBERS” as a ‘Committee of the Whole’ shall help in interpreting the rules and assist the Admin/Commish in handling all League business with notice of corrections and suggestions.
- Any decision, pronouncement, rule implementation, incorrect interpretation, or act of whimsy, made by the Administrator is subject to a veto by a 50% majority of the Committee of the Whole, while exempting the Administrator from voting on said topic.
- A LEAGUE TREASURER must be designated by a majority vote of the League Members and assumes that responsibility immediately upon being voted into that office.
- The League Treasurer will receive all funds from the Administrator, as collected from the Members. This method of members paying the Administrator and thence, the Administrator forwarding all collected funds to the Treasurer in a timely manner, will result in two officers receiving the League’s Finances, logging the transactions separately of each other, and paying out expenditures in the reverse order, from Treasurer to Administrator, who then sends payment to the correct debtor or prize winner. The separate logs are reviewed for errors by the Administrator and Treasurer, and a final balance report of finances received and payments made is posted for Members review and brief ratification at beginning of the Annual Draft Meeting.
- A League Statistician, if one so volunteers to be such, will monitor several aspects of League play. This position might well include the daily monitoring of all team rosters, as well as prompt reporting of illegal rosters to the Administrator. The Statistician may be designated to help at the Draft by calling out updated Auction Budget amounts after each even Round of the Auction. This is not a required position.
ARTICLE III - TEAMS
- Rosters consist of 29-35 current/future MLB players to fill 20 Active, 9 Reserve, and up to 6 Farm spots.
- Current teams:
Blackbirds- Rod Sheldon
Boston Strangler- Christian Wimberg
Dirt Tickler- Dan Gauvreau
Doc’s Dawgs- Brian Boucher
Infield Loaded- Phil Methot
Merkle’s Boners- Scott Wilber
Naturals- Mick Sheldon
Quacking Mallard- Fergus Smith
Redlegs- Mike Langlois
Isotopes - AJ Goddard
ARTICLE IV - ROSTERS
- Active rosters will consist of 20 players: C, 1B, 2B, SS, 3B, a Middle > OR < a Corner Infielder, 4-OFs, 5-SPs, 3-RPs, and 2 Utility players.
- Utility players may be either 2 Hitters, or 1 Hitter and 1 Pitcher, or 2 Pitchers (in which case, one pitcher must be a 6th SP and one must be a 4th RP).
- Rosters may also include up to 6 Farm (FM) eligible players in the 6 available FM slots.
ARTICLE V - POSITION ELIGIBILITY
- A player may be assigned to any position where he had appeared in 20 games the previous season. During the current season, a player becomes eligible for a new position after he appears in at least 5 games.
- Wakefield Rule: A pitcher must be used at the position his MLB team is currently using him at, either RP or SP.
ARTICLE VI - STANDINGS
- Teams are split into 2 divisions of 5 teams each. The National Division includes the top half of the teams from last year’s standings, while American Division includes the remainder of the teams, including all teams with new owners.
- The following criteria will determine team performance:
BA = Batting average
OB% = On base percentage
HR = Total home runs
RBI = Total runs batted in
R = Total runs scored
SB = Total stolen bases
QS = Quality Starts
NW = Net Wins, or two times wins minus losses (2W-L)
SHD = Saves plus holds minus blown saves (S+H-BS)
ERA = Earned run average (ERA)
WHIP = Ratio of walks plus hits/innings pitched
K = Total strikeouts
- Teams are ranked from 1st to Last in each of these 12 categories.
In a 10-team league, the 1st-place team in a category receives 10 points, the 2nd-place team 9, etc...
The team with the most total points at season's end wins the Championship!
- Any offensive stats accumulated by a pitcher in a pitching slot do not count. Nor do any pitching stats of the occasional position player called in to pitch when the score is 16-1 in 5th, for example.
- In case of a team standings tie, the team ahead in the most categories will be considered higher in the standings. If still tied, the WHIP category will be used.
- All regular season games will be included in these stats, including any play-in games needed due to MLB teams being tied after 162 games.
ARTICLE VII - STATS & STUFF
- The effective date of any weekly transactions (Setting Pitching Line Up) is Monday before the commencement of play. All other position players may have daily changes made up to the start of each player's game that day.
- Performance stats shall be assigned to a player’s TWIN STATE MLB League team only if he is on that team’s Active 20-man roster. While on a Reserve roster, any stats he compiles for his or any other MLB team will not count for his TWIN STATE team.
- Hitters may be changed, in and out of the active roster, daily, up to the start of each players’ game that day.
- Pitchers may be changed in and out of an an active slot only on a weekly basis. Weekly Pitching selections must be entered by the start of the first MLB game that occurs on Monday of each week.
NOTE: Pitchers can only be changed daily, if injured, suspended, or for another reason to incur a missed game.
- Pitchers acquired via Trade or Free Agent (FA) pickup, may be inserted into an active slot in place of another pitcher only, and only on the day that they are acquired.
- Utility players cannot change midweek from hitter to pitcher or vice versa.
- Standings are tabulated daily by CBS Sports and posted on our league home page.
- The ‘Message Board’ on our home page is for league Business and should be checked regularly for current content.
- A FaceBook Messenger Chat Group exists for all owner’s use.
- Retroactive transactions are not allowed in this league. (nor by CBS)
- Team owners are responsible for their daily transactions.
- Having an illegal roster may result in the Administrator creating an empty roster spot for up to 1 full week. During that time, no stats are accumulated by that spot.
ARTICLE VIII - ROSTER PROTECTION - KEEPER DEADLINE
- Each team must retain (Keep) as few as 5, or as many as 15 players going into Auction Day.
- Each team may also keep up to 6 Farm (FM) qualified players in their designated FM slots.
- These 'Keepers' must be reported to the League Administrator by 10PM EST on March 4th of each year.
- A Mandatory LATE KEEPER DEADLINE FINE of $10 must be paid to the League if this deadline is missed.
- All Funds Due Must Be Paid In Full Prior To Participating In The Auction Draft.
- All Funds received will be added to the prize pool. See Article XVI.
- The Keeper Deadline Date & Time of 10PM EST on March 4th of each year is to be kept firm as the Keeper Deadline.
- Each Team Owner must give written notice to the Administrator of any and all Long-Term Contract Extensions for players going into an Option year, on or before the Keeper Deadline. Failure to notify the Administrator before that deadline will result in the desired player being assigned to play out the coming year as an “O” Option year contract, at the same salary, and then being released for repurchase by anyone at the following year's Auction.
- Players chosen to be Kept at the Keeper Deadline may not be changed at any time between the Keeper Deadline date/time and The Auction Draft Date/Time, with one exception; that being that if a player suffers an injury after the Keeper Deadline, but before the Auction Draft Date/Time. Please see the Joe Nathan Rule, as explained below in the Article IX, Auction Day section.
- Salaries for protected players will be deducted from the team’s $300 Auction Cap Limit.
Note: Players kept on the Farm (FM) will not have their salaries counted against the Salary Cap of $300.
- The balance of a team’s Auction Money is available to use for acquisitions of the remaining players needed to complete that team’s 27-man roster.
- Teams will then pick up their last 2 players via the FAAB process on the weekend near when the season starts.
ARTICLE IX - AUCTION DAY
- A Player Auction will be held around the 3rd Saturday of March. Teams will acquire 27 players at a total cost of $300 or less. NOTE- The 8th and 9th Reserve players will be acquired via free agency on the Monday after the season starts at around 2AM.
- All Funds Owed to the League Must Be Paid (or specific arrangements agreed-to with the Administrator) before the Owners will be allowed to participate in the Auction Draft. (see Article XVI.)
- If a neutral party cannot be found , the Current League Champion will run the Player Auction.
- The Current League Champion starts the Auction with a bid of at least $1 for any eligible player. Owners then call out their bids for that player.
- As bidding slows, the Designated Auctioneer will count down “Going Once, Going Twice, SOLD!”
- Moving on, the 2nd place finisher will bid $1 or more on a player. This process will continue until each owner has put a player up for bid. This cycle through all the team owners will be considered Round One. Rounds continue until all teams have 27 players.
- After each even #’d Round, the designated League Statistician will recap those rounds.
- Occasionally, he will also update just how much Auction money each team has and how many players each still has to buy.
- The Maximum Bid Formula is Simple:
1. Begin with the amount of Money an Owner has remaining.
2. Subtract from that amount the number of players needed to buy.
3. Add one to that figure.
4. The resulting Total equals that Team's Max Bid.
- In Case of Absence: If an owner cannot attend on Auction Day, or find a stand-in to attend and participate for him, then he will pay an extra $20 into the prize pool and he must choose his 15 “Keepers” at a maximum dollar value of $215 and submit those to the Administrator at the Keeper Deadline.
At a later date, the owner will spend $85 by selecting his final Five Starters (Active Slot Players) at $10 each; and then selecting his seven bench players at $5 each.
Note: Clarity is needed to determine when that is to be done.
- The Joe Nathan Rule: A player who is injured during the period of time between the Keeper Deadline and the Auction Day may be dropped if he is deemed 'out for the season'. If the player is currently on a Long-term contract, his owner will pay a fee to the Prize Pool on his release, see Article XI below. The player may not be replaced with another player. One additional player will need to be added to the owner’s auction buys to replace him.
ARTICLE X - PLAYER SALARIES
- A player’s salary is determined at the time of his acquisition, either at Auction, or via Free Agency. This initial salary may change when signed to a guaranteed Long-term contract, as explained below in Article XI.
- The winning Auction price that is paid for a player becomes his Annual Salary.
-- Teams have $300 to spend on Auction Day. Subtracted from that figure are the annual salaries of all players being “kept”. This includes any players on the roster already, being kept as Keepers. The salaries of these 'keepers' are included in this $300 and must be deducted to acquire an amount left to spend figure. Salaries are extremely important, particularly when trading, as less talented players may hold a higher value if their salary is low.
- The $300 salary limit pertains to Auction Day only. Free Agent signings and acquisitions of higher-priced players within trades may drive a team’s payroll well over $300 during the season. The Salary Cap of $300 is intended to give some control over irrational high bidding. Each team has the same $300 limit. Again, after the draft is complete and the season has started, the Cap is not in affect. However, one may think twice about loading up on high salary players and having to dump them at Keeper Deadline time.
- Free agents with a current salary attached (as in a player who had been dropped by an owner) will hold on to their current salary, if higher than the FA winning bid. If the player does not have a salary, the winning bid price becomes their new permanent salary.
ARTICLE XI - CONTRACTS
- All players bought at Auction will be given a Non-Binding Short-Term Two Year Contract (S2) with a team Option (O) for a third year at the same salary. This player may be dropped at any time during these three years with no penalty. This player will keep his Auction Salary amount throughout these three years.
- Players that are not extended at the end of their 2nd year, will keep the same salary for their 3rd year (O). * However, at the end of his 3rd, or Option year, that player must then be dropped and will automatically become a Free Agent.
- Instead of selecting the Option Year for his third year contract, an Owner may wish to sign his player to an extension, by converting his contract to a Guaranteed Long-Term Contract. If converting to a Long-Term Contract (known as L2 or L3), the decision to do so must be transmitted successfully to the Administrator, on or before the Keeper Deadline date. The player’s current salary will be increased by $5 for each year being extended, up to 2 extra years) beyond his Option year. This money is guaranteed at 50%, so owners should be careful when signing a player Long-term.
- The term “Guaranteed” is meant to say that his salary is controlled by the league and the player cannot be dropped at any time, by any owner, without incurring a buy-out fee.
- How to Buy-Out a Long Term Contract...; A player with a long term contract may be bought out of his contract by his owner by paying an amount equal to the sum of 50% of the remaining value of the player’s current contract - rounded up to the next dollar, or $10, whichever is greater.
For example, an owner wants to drop a player with two years extended (L2) and has a salary of $20.
The Owner must pay an amount of 50%, or $10, for one year, and another 50%, or another $10 for the 2nd year.
That would total $20 to drop that player. This would be termed a drop fee and should be paid right away near the time of the drop. (see Article XV for more info.) The minimum Drop Fee is to be $10.
- This released player will then be available as a free agent after clearing a two-day waiver period. However, he maintains his Salary amount going forward, as do all players being dropped into the FA Pool.
- Again, Players with S2, S1, or O contracts may be dropped at any time without penalty.
- These Contract Limits prevent blue-chip, low-priced rookies who blossom into superstars, and other undervalued players, from being tied up for the duration of their careers by their original team. They guarantee that top-flight talents will return to the Auction after a maximum of 5 years with any 1 team.
- In determining a player’s status, the term 'season' is a full season or any fraction thereof.
- The Administrator will update all contract lengths immediately after the current season ends.
- A team may sign a player to only 1 Long-term contract, then he becomes a free agent. Short-term, Option-year, and Long-term contracts are entirely transferable. Therefore, the trade of a player in no way affects his salary or contract status.
- Team Owners must honor the terms of a traded player with a Long-Term Contract, even if the owner is/was not the original owner of the player.
ARTICLE XII - FREE AGENTS
- Players not on a TWIN STATE MLB roster at the conclusion of the Auction, will become free agents.
- Team Owners can acquire FAs via an FAAB process which runs every morning at approximately 2AM.
- TWIN STATE MLB teams will have a $100 FAAB Budget to use in acquiring FAs throughout the season.
- The first FAAB 'Bid Auction' will run around 2AM on the Monday after the season starts. This will allow teams to add their 28th and 29th players without having to drop anyone.
- Teams are only allowed 2 FA acquisitions per week. The week is considered Monday through Sunday, which means the 1st FAAB Bid Auction each week is on Monday around 2AM.
- Free agent acquisitions are not allowed after the final day of regular season games. The FAAB system may allow such transactions to go through however, these will be reversed by the Administrator.
Below is a description of what the FAAB is and how it works.
- Every Add/Drop is granted via a blind, bidding system (FAAB). Each time a team has an Add/Drop processed, that team will be placed at the bottom of the FAAB order. If the high bid for that player is a tie, the FAAB order is used, and the owner that is higher on the list will receive the player and will then be moved to last place in the order.
- Each owner will go to the My Team/Add-Drop page and select the players to be added and dropped and then enter a bid amount. The team with the highest bid for that player will be awarded the player and the bid value subtracted from their $100 budget.
Team #1 in the FAAB order inputs a request for three players:
Player "A" bid of $7
Player "B" bid of $5
Player "C" bid of $1
Team #8 in the FAAB order inputs a request for three players:
Player "A" bid of $10
Player "B" bid of $5
Player "C" bid of $1
- The system looks for the player with the highest overall bid placed on him. In this case, Player A will be the first player auctioned. The system then searches for every bid submitted for Player A. The team with the highest bid for Player A would win that player. In this case, Team 8 would be awarded Player A at a salary of $10.
- The FAAB process will continue by seeking out the next player that has the highest overall bid for him. Player B will be the next player auctioned. Since there are two equal bids for Player B, the system will award him to the team highest on the FAAB order, which is Team #1, since Team #8 is now last in the FAAB order because they won the previous Bid Auction on Player A.
- Finally, Player C will be auctioned last and awarded to Team #8 because the bid is a tie, and Team #8 is now higher in the FAAB order because Team #1 is last after winning the Player B.
- Please note: If a team is dropping the same player for multiple bids and that team wins a bid, all subsequent bids involving that 'same' dropped player become invalid.
ARTICLE XIII - TRADES
- Trading of players between any teams within the TWIN STATE MLB League may occur from immediately after the completion of the Auction Draft, throughout the regular MLB season, and up until our Trading Deadline of 10PM EST on the 3rd Sunday in August of each year.
- Trades are actually permitted, even after this deadline, but within the following restriction:
* Trades occurring between the 3rd Sunday in August and the last day of the regular MLB season may only be made with other teams in their Top 5 or Bottom 5 group. The Top 5/Bottom 5 grouping is determined by the current standings each day, not simply by the Division they're in.
- Off-Season Trading between any/all teams within the TWIN STATE MLB League is open and once again permitted from the day after the last regular season game, until our Keeper Deadline of 10PM EST on March 4th of each year.
- Trading Shut Down - Trading within the TWIN STATE MLB League will be Shut Down and Closed from 10PM on February 25th of each year until the Keeper Deadline of 10PM on March 4th of each year. This is to allow for voting on any pending trades to be completed and for the approved trades to be put through, prior to the Keeper Deadline. Teams will always have their keep-able players on their roster at the deadline. Trading will remain closed to all teams until After the First Player is Bid on and Won at the Annual Auction Draft.
(held on or about the 3rd Saturday in March of each year)
- A Completed Trade does not affect the salary or contract status of any player included within that trade.
- Trades are subject to a 2-day voting period.
- Trades receiving 5 objections or more, are considered “rejected” and and the Administrator will cancel or reverse the trade.
- PROHIBITED TRADES involving cash, lunch, baseball cards, players to be named later, future considerations, players in other leagues, wives, or anything else of value, besides TWIN STATE MLB Rostered Players, are strictly prohibited.
- Traded pitchers may be used immediately by their new team, even mid-week, as it is with traded hitters. Pitchers must be used only in the role as is currently used by the player's MLB team, SP or RP.
- Off-Season Trades are allowed from the finish of the season play until the trading deadline of 10PM on February 26th of each year.
ARTICLE XIV - RESERVES
- Each team will have 9 Reserve Players, to be used to replace hitters regularly, or when a pitcher gets hurt mid-week. There are no restrictions on what positions these Reserves must be. However, teams should use these Reserves to backup each position, in case of injury. If unable to replace an active injured player, then that slot will not collect any stats for that day. With that said, if a team does not have a replacement on their roster, daily player acquisitions can be made through the FAAB process as outlined in Article XII above.
NOTE: Reserve slots may also be used to hold FM players. However, please see Article XV - Farm System for more information regarding FM player limitations.
ARTICLE XV - FARM SYSTEM
- A Farm player may be kept as a Farm player in subsequent seasons only 1 more time after he passes the 50IP or 130AB limits for Farm eligibility. A team may have a maximum of 6 Farm players on their Farm (in protected FM slots) at any given time.
- Any Farm or FM qualified player that gets promoted to an Active slot on a roster, will will keep his current salary and be given a new S2 contract.
- Any Farm player promoted to Reserve will maintain his current salary and an FM contract.
- Any FM player may be returned from Reserve to the Farm at any time during the current season, as long as he has never been Active.
- The Farm player's salary stays the same. An FM player’s salary will not be included in the $300 Auction budget, if he's kept in a Farm slot as an FM Player.
- Special Note: If more than 6 FM qualified players are desired to be kept as keepers, those FM players over the count of 6 must have their contract changed from FM to S2 with the same salary, prior to the draft, at or before the Keeper Deadline. After the Draft, those contracts, not kept in FM slots, will automatically become an S1 contract. Serious thought should take place by the owner before doing so.
ARTICLE XVI - FEES
It is the intention of the Fee Schedule, as designed below, to ease the stress upon Owners of having to pay their costs for participating in this league all at once.
- The TWIN STATE MLB League has a few funds which may have to be collected..., as follows:
1. The Annual LEAGUE MEMBERSHIP FEE will be $55 and is due on February 26th of each year.
Payments should be made to the Administrator, by that date.
The amounts paid in excess of the League’s CBSSports League Fee will become part of the Prize Pool.
2. A LATE KEEPER DEADLINE FEE of $10 will be charged to any Owner for missing the Keeper Deadline, as explained within Article IV. This fine is mandatory, if the keeper deadline is missed.
3. An ABSENCE FROM AUCTION FEE of $20 will be paid if an owner cannot be present nor find a replacement person to attend and participate on his behalf., as stated in Article IX.
4. A DROP FEE, as explained in Article XI above, will be charged when an Owner drops or releases a player with a Long-Term Contract. The Drop Fee is a minimum of $10, or 50% of the current player’s salary for each year left on his contract, which ever amount is larger.
ARTICLE XVII - MEMBERS’ PAYMENT SCHEDULE:
#1 The LEAGUE MEMBERSHIP FEE is due by February 26th.
#2 The Late Keeper Deadline Fee is due immediately.
#3 The DROP FEE must be paid IMMEDIATELY after the affected player has been completely dropped from the Owner’s roster.
ARTICLE XVIII - PRIZE MONEY
- The PRIZE POOL will consist of the amount of funds collected by the League, less the expenses incurred on behalf of the League.
- The PRIZE MONEY pool is currently divided at season’s end and dispersed as follows:
League Champion gets 40%;
Other Division Winner gets 30%;
Wild Card Winner receives 20% (2nd best record, not including the other divisional winner);
Best 2nd Half Winner gets 10%. (as determined from League Standings during the Official MLB All Star Break until the End of the Season.).
ARTICLE XIX - EXECUTIVE BOARD
- The TWIN STATE MLB League does not have a designated ‘Executive Board’.
- The League is governed as above in Article XVII by the ‘Committee as a Whole’ of its members and administered by the Administrator (Commissioner) on their behalf.
* Thus, this Article XIX can be removed from this Constitution as it is no longer needed.
The TWIN STATE MLB League only has 5 important dates:
February 26th, 10PM
- LEAGUE FEE of $55 is due.
February 26th, 10PM (Also)
- The Off-Season Trading Deadline begins.
This is approximately 1 week prior to the Keeper Deadline.
No trades are allowed between 10 PM EST on February 26th and the beginning of the Auction Draft each year.
This allows for all trades to be completed, voted upon, and processed, just prior to the Keeper Deadline.
March 4th, 10PM
- THE KEEPER DEADLINE IS TO BE 10PM EST ON MARCH 4TH OF EACH YEAR!
3rd Saturday in March, 5PM
- The Auction DRAFT will be held at 5PM EST on the 3rd Saturday in March of each year.
A different actual Auction Date may be acceptable, if voted on and approved by the League as a Whole.
- The FAAB Start Date is set for around 2AM EST on the Monday after the season starts.
3rd Sunday in August, 10PM
- The In-Season Trading Deadline is 10PM EST on the 3rd Sunday in August, after which teams can only trade with teams within their own division until after the end of the last game of the season.
An owner’s failure to attend the Auction in person is punishable by demotion to an outpost such as the Thunder Bay Border Cats or the Albuquerque Isotopes. See Article XV.
“A GOOD TIME SHOULD BE HAD BY ALL!”
This Constitution as edited* on 11-1-19, will be subject to a VOTE, open to all members, will be HELD ON NOVEMBER 10th, 2019.
Upon approval, suggestions for changes will be posted promptly, and opened for discussion.
* Edited by Brian S Boucher with review and included changes by Rodney Sheldon and Scott Wilber.